Is this possible to do and what are the implications? My initial tests caused the model to lose its collision detection with the floor, and so drop through the environment. So my alternative idea was to instead set them up initially with box colliders while they are atleast X distance from the player and then once they enter that radius around the player to switch (via enabling and disabling) these box colliders to mesh colliders. Obviously the nice solution would be to have mesh colliders on all these models but I'm pretty sure that will affect performance. I am hoping to use physics and Rigidbod for these enemy models. Now just restart the Editor and you’ll be good to go. If you haven’t enabled Generate Mesh Distance Fields, it will prompt you to now. I am currently working on a classical fps game, I want to be able to generate larger numbers "enemies", ideally in the hundreds. Click the drop-down for Dynamic Global Illumination Method and switch it to Lumen, this will prompt you to change the Reflection Method to Lumen too.
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